Liberta Duel Academy is a Yu-Gi-Oh! roleplay site set in an Alternate Universe (AU) version of the original series of Yu-Gi-Oh!, set roughly 50 years after the end of the Dark Side of Dimensions movie. Liberta Duel Academy is set in the city of Silvershine located in a fictional small country known as Silva, somewhere along the western coastside of Europe.
September through October 20X1 - Welcome, Class of 20X4!
The new school year at Liberta Duel Academy is here! Students - new and returning - are adjusting to their school life and getting themselves settled in. The entrance ceremony presented the principal's address, spoke of Dorm Rankings, and introduced the Student Council. Alongside the standard Master Duels, the experimental "Specialty Duels" were announced to those new to the academy. So unpack; duel a fellow or two; explore the academy and the city of Silvershine! Action; adventure; slice of life; it's up to you! How will you have yours unfold?
{Silvershine Setting - Table of Contents (SHOW / HIDE)}
Post #1 (This post) - Simple version of the setting (Various angles for ideas you can use) - Intro to the site - Site's Goals / What I want the site to become - Roleplaying limits
Post #2 "The Academy" (About the Liberta Duel Academy) - Buildings and Zones ----- Simplistic Area Map - School Structure ----- Prestige ----- Academy Ranks ----- Schedule ----- Staff ----- Dorms ----- Student Council ----- Uniforms ----- Classes
Post #3 - The AiDuelity / The SAIDA Program/Project - Duel Spirits - Duel Abilities
Post #4 - Duel Disk Technology - Main Types of Dueling ----- Master Duel (THE STANDARD) ----- Specialty Duels -------- Experimental Duels
Post #5 - City of Silvershine - General Details - The Silverdome - The "City Heart" - Some Other Notable Areas
Post #6 (The Lore Dump) - City's General Details and Notable Locations - Brief History of the Liberta, Aurae, and Parietem Academies - Bonus General Lore - Community-Made: Archetype and "Numbers" Lore
I'm a wordy wall-of-text kind of guy, so there'll be a lot to read; apologies in advance. >:j Take your time; there's no hurry. Feel free to use any of the details in the Setting as ideas for your RPs. For the most part, you can make up any extra details as you see fit. Don't forget to read up on the Site Rules and other information, as well, if you haven't, already. And if you have any questions or concerns, feel free to DM me [rinakasakura] on Discord and I'll get to your questions when I can.
Liberta Duel Academy is a Yu-Gi-Oh! forum roleplay site set in an Alternate Universe (AU) version of the original series of Yu-Gi-Oh!, roughly 50 years after the end of the Dark Side of Dimensions movie. Set in a fictional area, the city of Silvershine is located in a small country known as Silva, somewhere along the western coastside of Europe. This location is used as testing grounds for innovation and advancements by a branch of Kaiba Corporation. As such, the company's influence has spread across the city, and continues to do so even now.
Among those influences in the city, Liberta Duel Academy stands tallest, amongst the three academies in the area, as the school to most frequently earn the right to be the first to test new innovations by KaibaCorp before they potentially go public. The students at these academies aim for a successful career in the Pro Dueling Circuit, or perhaps to work behind the scenes with card creation, duel disk engineering, or other Duel Monsters-related work.
Given the school, city and, well, the world, the social and societal norms of dueling have grown to cover many areas in life - and is highly encouraged. As such, many try to hone their skills at the game to avoid being at the lower rungs of society in certain people's eyes. At Liberta, many - if not all - students tend to sort out their problems or conflicts via Duels, as non-violent ways of demonstrating opposition and justice - and determining whose truth prevails.
Duel Spirits Duel Spirits exist here through some unknown link between this world and another from an alternate universe. However, while in this world, they cannot take on a physical form. They can only be seen or heard by those who have or gain the ability to sense them.
However, with the introduction of the AI duel assistant program, the "AiDuelity," spirits can enter the device and directly interact with people through the AI avatar of the spirit's choice, also now being audible to anyone around them.
Skeleton Hand A grass roots criminal organization called Skeleton Hand is quietly growing and currently committing minor criminal acts with the ability to - more often than not - avoid or evade the police. Perhaps, in the future, it may increase its scope and commit acts on a grander scale. It's said that they have come together under a guiding notion that it's not only about how good you are at the work/job, it's about how well you duel that determines if you're qualified The world is becoming too reliant on Duel Monsters! Skeleton Hand will play the game on their own terms and by their own rules - including hacks! (Because they'd probably lose, otherwise, obviously - that's why they are where they are.) That'll teach society not to rely so much on dueling!
The key figures of Skeleton Hand often go unnoticed while those under them are less inconspicuous, but skilled/talented in their own right, nonetheless. None but the upper rung of grunts know anything about the founding members, so even when police do manage to catch the ones further down the ladder, they're never really any closer to disbanding the group.
Vircha Space In this future-esque world, another form of entertainment has grown in popularity over the last few decades: "Vircha Space" - a virtual reality cyberspace created outside of Europe (and not a part of KaibaCorp) where people using 3D avatars can hang out in virtual areas online, or handle any business or transactions - like banking or shopping - on other company's own Vircha spaces. Having your own Vircha space is as easy as making a forum was decades ago, and is just as customizable, too - one could even create small roleplay worlds inside their Vircha space!
Originally requiring a generic virtual reality setup of a helmet, gloves, waistband and foot pads decades ago, now just requires a "Virchair" which allows the user to, seemingly, physically enter Vircha Space, themselves, with full range of motion.
(Imagine Vircha Space kind of like a lesser "EDEN" from "Digimon Story Cyber Sleuth.")
Also: Virtual Streaming! Where everyday people can use their online avatars from Vircha Space, or other places, and stream activities over the internet on popular video streaming sites - for clout or fame; to teach others; to make ends meet through monetization; to find like-minded friends; for a variety of reasons. "VStreaming" provides additional entertainment to the masses and has gone mainstream, creating an idol/celebrity culture in a lot of cases.
Even AI-controlled avatars have been created over the years to experiment with chat- or scenario-based stationary and 3D-motion streaming - sometimes even involving karaoke! After 40 years, this group of VStreamers - "AIStreamers"[ey-aye-streamers] - is now truly viable. And of course, this also means that they can duel! Nowadays, they make up about 1 in every 20,000 VStreamers - out of the 2 million-plus in existence, today. A good number of the standout models are company-made characters, while only a handful are handled by independent individuals.
Vircha Space has created a bit of a boom for the economy in various places around the world, but at its height, it also came with instances of people taking advantage of it. By this point, no one was going to pull the plug on Vircha Space - NO WAY - so it became something people had to live with while the authorities try their best to police it. It's still a mostly-safe place. There are also vigilante hacker types who take it upon themselves to try and help.
Mysteriously, every now and again, a rare few random people gain access to a new program to use in the cyberspace that is force-downloaded onto their hardware and linked to their Vircha Space account. It's known simply as "berel (not beryl)." It turns out to be a special duel program that can only be used in cyberspace - and its duel mode can be forced onto others through a digital-like cord from your avatar's duel disk to their own. By force-executing this special duel program in cyberspace, neither duelist can escape or otherwise logout. The loser of the duel is forcibly logged out, and "forced to vacate the interwebz," as a whole, for a period of time, leaving data residue behind. It's not known how long the kick lasts or what the residue is about - however, if some do know, it's never being told to their adversaries - as if to, at a glance, imply a permanent ban. (Length of time is loosely based on the loser's frequency and/or level of hacking.)
Some "unfortunate souls" caught up in it claimed to have no internet access for several hours; some have said almost a week; some say they had no issue logging back in. And perhaps those hit for longer just aren't speaking up. Most of the vigilantes happen to have this mid-to-high-level hack program and they simply call it a "Cyber Duel;" perhaps it's the reason they've gone down this route? How are people gaining access to this program? Who made it? If you somehow obtain this program, will you use it responsibly? Abusing this program may lead to you becoming their next target. Conversely, using it on bad actors may put you in those people's lines of sight, as well.
1.) To create a mostly community-run RP forum, empowering you, to a degree, to create your own stories and site-wide plots/arcs/events. Important tasks, like Character Approvals, Requests, lore-based permissions, and the like, will be handled by me as staff, while essentially everything else, story-wise would be up to you and your roleplay partners.
2.) Grow the community to a minimum of 12 regularly-active roleplayers. (If you wanna just chill and shoot the breeze, that's fine, too.)
3.) While the standard 1v1 Master Duels are front and center as the main-focus (The Standard) duel mode, I want to introduce a variety of existing and new duel modes into the RP as alternatives for those who wish to play them, including some unique duel modes or ideas that can only be done without a simulator of any sort.
4.) As the IRL game goes further into power creep and produces more and more overpowered monsters, I'd like to find some way of curbing the over-reliance of toolboxing a slew of overly-strong monsters and instead, have decks focus on only a few of them, adjusting their decks accordingly. Simply put, I'd like to lower the power ceiling somewhat and slow the game down just a tad - at some point - through additional deck-building rules/conditions. Whenever ideas for this are brought to light, I'd like to workshop them with you all, test them in the RP, and judge from those experiments whether or not to continue with that iteration of it going forward over the course of the RP's life. (Currently, we have types of cards that we discourage and others we believe are outright too powerful for the RP. The community decides what's too much for the RP, and what isn't, so if there are cards you're curious about, ask away!)
The roleplay mainly takes place in and around the academy grounds. However, you can RP anywhere within the city of Silvershine at your own leisure, be it to visit a mall with friends, battle someone with stakes in an old rickety building, or get caught up in a crime, downtown. You can even venture outside the city if you're so inclined. Within reason, what you do is up to you!
You can make your own NPCs(background characters), or have others do so, to further your - or your RP partner's - stories along, too! And if you feel like it, you can even do non-canon RPs within this alternate universe, as well, in the non-canon area of the site! In this sandbox-like RP, if there are details about the city and its people that haven't been mentioned, you're free to make them up on the spot to fill in that gap for your convenience at the time - like an ice cream shop and its owner, or a teacher with an odd quirk, or some random violent civilian that crossed your path. And if you feel it's something that could or should be added as site canon or lore, DM me about it and we'll talk, and see what I can do. (Always double check any lore around the site beforehand - most of which (but not all) will be in this thread/topic.)
I want you to have fun doing whatever your creativity comes up with! As long as it doesn't interfere with the established rules, lore, or the ProBoards Terms of Service, and your RP partner(s) is okay with it, you can have at it! You can do the standard slice-of-life stuff, or you can be more adventurous in your roleplaying! You can be an antagonistic character(s), too! If you're still questioning whether you can do specific things within the rules and conditions laid out, ask me, and I'll let you know if it's fine or not! (It likely will be fine, aside from some fringe or edge cases, obviously.)
((NOTE: Until we gain a large enough active userbase, for the sake of ease of access, most player characters should be associated with Liberta Duel Academy in some way - like a student or teacher for example - to avoid spreading characters too far apart from possible interactions. Of course, if you can come up with ways to interact outside of those roles, you're more than welcome to be something else - like a civilian, a student/teacher from a different school/academy, etc.))
{The Three Zones(Areas) of Liberta} Liberta Duel Academy is situated a fair distance northeast from the Silverdome arena, atop a hill. The academy grounds, itself, is rather expansive, rivalling the size of any notable College-equivalent campus. The academy grounds are divided into three zones: - the "School Zone" in front, where the three academic buildings reside, - the "Dormitory Zone" in the middle, where the students live on campus, - and the "Sports Zone" at the back, where the gymnasium and the various sporting fields are kept.
{School Zone} This area, the "School Zone," acts as the first of the academy's three Zones; the front - or face - of Liberta!
There are 3 buildings in front, with the main academy building as the centerpiece. To the left of the main building is the "Creative Literature & Design" building ("the CLD building") where students interested in subjects like art, card design, literature, and creative writing would have those respective classes. Likewise, to the right of the main building is the "Science, Engineering, and Technology" building ("the S.E.T. building"). Science, Chemistry, and Biology classes, computer classes, and both general and duel-focused engineering and repair classes are conducted here. If you're fortunate, perhaps someone here can repair your duel disk. It would certainly provide them with experience at the very least.
The main academics building is a multiple-floored structure where most of the standard high school courses take place, as well as the Standard and Extra Duel Monsters courses. These would be in the Class Wing to the far right side of the building. This structure also houses a Library Wing to the far left side of the building. A convenience-sized store exists inside the school, near the entrance, to the right, and a cafeteria can be found to the left. In addition to that, if you go straight ahead from the entrance lobby, you'll find doors surrounded by glass, revealing an open-air-like space with a very high, strong, glass ceiling. This is the outdoor food court: a courtyard with benches and ponds in the middle with typical food court shops, tables, and washrooms lining the left and right sides. Continuing straight on through leads to another set of doors, entering into a short hallway to a second set of doors, bringing you into the duel arena / auditorium, which has several similar entrances in each of the other cardinal directions and can be accessed from both Wings of the academy. Again, going straight on through the arena leads to one of those other entrances. Exiting leads you outside to the Grand Courtyard and into the "Dormitory Zone."
From the outside, before entering into the Dormitory Zone, a building exists behind each of the side academic buildings. Behind the S.E.T. building, and in front of the Silvolver Dorm, is the Faculty Building. This is where teachers usually are between classes, working on lesson plans, having meetings, being available for questions and advice, or lounging upstairs. The Student Reception and a Clinic can also be found here. For safety purposes, the clinic is operated 24/7 by rotating staff.
Behind the C.L.D. building, and in front of the Legold Dorm, are the temporary staff lodgings. This building exists for those staff members who "can't make the trip back home, tonight," for whatever reason. One would think this should fall in with the Dormitory Zone, but technically, it does not.
{Dormitory Zone} Behind the academic and staff buildings, the Dormitory Zone begins, and it is here where the students at Liberta make their residence within the three dorms: Legold, Silvolver, and Uniteal.
Each dorm has a Boys Wing and a Girls Wing. Every dorm room within Liberta can house up to four students - and recommends roommates - but allows students to board on their own if they truly desire. Duel academy dorm rooms have quite often been compared to 4- and 5-star hotels, all on their own. Suited to accommodate students comfortably, on top of the usual bed and desks, Kaiba Corporation has seen to it that each room is fitted, at minimum, with its own couch, coffee table and TV, bathrooms, walk-in closets, and even their own kitchen and air conditioning, among other things that would be difficult to list off. Beyond that, general amenities and a kitchen in each room are standard. The main lounge of each dorm contains ample space to fit dorm members whilst allowing people to easily enter and exit. The lounges, themselves, feature a particularly large TV, couches, bean bag chairs, tables, coffee tables, a few microwaves, and even an air hockey table! Suffice to say, boarding at Liberta is a particularly luxurious thing, all-in-all. In return, KaibaCorp expects to see results from the academy.
Within this zone, between all 3 dorms is the Grand Courtyard, mentioned earlier: a far larger open space than the one in the center of the main building. Like a park in a lot of ways; it has benches, small plots for gardens and trees littered all around the borders of the space, as well as some within the area, a bridge over a larger pond, several drinking fountains, and paths all around it, leading from every other location on campus to the center of this courtyard, where, near its center, a large outdoor fountain, stretching roughly 34ft (10m) wide in diameter, sits, with the likeness of the Blue-Eyes White Dragon proudly perched atop it.
{Sports Zone} The track area, sports fields, and the gymnasium with a swimming area are for the less Duel Monsters-oriented folk. Located in the back third of the academy's zones, just after the dormitories, the Sports Zone caters to the athletically-minded - as well as those who just want to play regular sports. All are more than welcome to do so at one of the many sports fields built for Soccer and Football(shared) and Baseball. Or, if you're feeling like indoor sports, the gymnasium in the zone is well equipped for games like Handball, Dodgeball, Basketball, Volleyball and Table Tennis. A swimming facility in the gym is available; indoor and outdoor Track Fields also exist for students and faculty alike.
This area map is extremely simplistic, not all things are listed here, and it's NOT to scale; Roads/paths have not been drawn to match actual path - just the general idea of it. The proper shapes of buildings/structures have not been visualized in any form of actuality.
{Prestige} The duel academy, itself, of course, is not without its competition; alongside Liberta exists two other Duel Schools on the mainland section of the city: the "Aurae" and "Parietem" duel academies. While all three are only a tiny handful among many, worldwide, that are facilitated and funded by Kaiba Corporation, they've gained notoriety alongside Silvershine itself as places with amazing pedigrees amongst the pro duelists that they churn out - though Liberta, in particular, is renowned for their overall higher skill and aptitude average amongst its graduating students.
Given that it's funded directly by KaibaCorp - much like the annual competition between it and its sister schools - Liberta Duel Academy features, quite literally, the best of the best in terms of "relatable education," and utilizing cutting edge technology throughout the school to help accommodate and enrich students in every possible way. Most notably, classroom lectures are rather frequently aided via Solid Vision technology secured in most rooms.
Much like most standard duel academies, worldwide, it utilizes a three-year system, where much of the duel curriculum revolves around and/or incorporates Duel Monsters, theories and philosophies around the game itself, as well any technology involved with it. Of course, even though this is a duel academy first and foremost, you are expected to learn what's required of a high school education typical of 10th-12th graders - and given Kaiba Corporation's standards, education is set at a fairly high bar at Liberta. If a student came from the pre-academy school (Leo Masters Dual School) after finishing 8th-Grade education instead of after 9th Grade, they would essentially be skipping a grade, even though the academy does a quick refresher on 9th Grade education in addition to 10th Grade learning in the first year. Some unfortunate souls are blindsided by this and struggle, while most others get by, or thrive.
{Academy Ranks} Academy Ranks are a combined measure of a student's academics and dueling skill during their time at Liberta Duel Academy. If they only just took the Entrance Exam to enroll (because they weren't a student of the pre-academy school), it's a measure of overall skill and education based on the character's written and duel portions of the Entrance Exam. The lowest rank is as a C-Ranked student, whereas the highest is as an A-Ranked student.
Someone who's excellent with dueling but poor with academics - or vice-versa - would likely get a B-Rank. A student who's okay in one but poor in another would be a C-Rank; Excellent in one and great in another would be A-Rank; Great in one and great in another would be a B-Rank.
An exceptionally-skilled examinee is given A-Rank. A student from Leo Masters Dual School who receives their blessing/endorsement to enter the academy is given an A-Rank, automatically. An examinee that is above average is given B-Rank. Natural progression from LMDS 9th Grade to an academy without LMDS's blessing/endorsement is given a B-Rank (a Score of 5; a "5-Score") automatically. Examinees with average skills are given C-Rank (below average examinees - a 2-Score - are not accepted) If an 8th-Grade LMDS graduate skips a grade into an academy and DOES NOT receive the school's blessing/endorsement, they are given a C-Rank (4-Score) automatically.
These Academy Ranks are separate from a student's grades, but are indicative of them as a whole. Students who slip to poor grades and skills, overall (a 2-Score), risk expulsion if they don't improve by the end of their final exams for the school year.
RANK-UP BADGES A student's rank can change or improve through final exams, but achieving a certain rank under certain conditions will award a special badge to be worn on one's blazer (or wherever visible), which will show off their rank to others, like a military badge, certifying that they deserve the rank they hold. - A "B-Rank" that's earned through promotion from C-Rank, or an improvement in their B-Rank Score from a 5 to a 6 gets a sleek, winged, downward-pointing pentagonal badge that is royal blue with silver outlines and a golden border. A single golden star overlays the design. - An "A-Rank," regardless of how achieved, gets the same badge, but it has 2 stars emblazoned on it and the royal blue has an iridescent shine to it. - There is a third badge, reserved for those who accomplish special feats; a fully-golden, iridescent badge with 3 stars on it.
{Schedule} The campus operates on a September-through-June school year schedule, with a Monday-to-Friday school week. The academic buildings remain open on the weekends, during the day. From 7am to 8pm for the main building to allow access only to its cafeteria, outdoor food court, library, and duel arena, and 12pm to 6pm for the others to allow access to work spaces. Outside of any particular events, the buildings would not be open any later than that.
Headmaster Rose is strict, but subtly caring, and wants to see her students succeed in life - for their own sake as well as for the academy's own success. She's the sort to forge ahead with something and not let anyone stop her without good reason. Strong-minded and independent, she guides Liberta Duel Academy to be the best it can be - not only to be better than its local competitors, but to also outshine other tri-academy cities, like Aurelius, and world-recognized academies, such as Cloud Ridge, Hawthorne, Solar Dusk, and Crimson Wind Academy.
She doesn't trust many people to handle tasks for her; she takes care of them, herself, whenever she can. She may come off as intimidating - oft times, rightfully so. She believes "people can change" and is willing to give second chances to those whom she deems worth it.
There are many, many teachers in this school - too many to name them all. Teacher Characters are treated just like Student and Civilian Characters; you can create Teacher Characters via a Character Profile - OR you can use the ones listed below as NPCs/background characters. Teacher Characters can make a class thread if they want to (no obligation), or just have standard interactions with other staff/students. Teachers can also use 1 banned card in their deck, if they wish, as an added advantage to spur on the students' growth.
{Teachers - Some Background Characters:} (Feel free to visually describe or otherwise interpret these characters as you see fit beyond what's already listed. Discrepancies created from different users are not carried over from thread to thread, unless a user chooses to do so. If multiple users interpret something similarly, I may add it here to be officially recognized.)
[Professor/Mr. Roy Langdon] - A well-off middle-aged man with a British accent and a gut; teaches the Fusion class in the Extra Course; believes in hard work; shrugs off those who don't try to help themselves sufficiently first, based on his own judgment; likes to make things harder for those who waste time; runs various forms of "Destiny HERO" decks.
[Professor/Mr. Vaan Siegel] - A charismatic 37-year old muscular man who always has something to say in response. Teaches Phys. Ed. Served in the military for a bit. Likes to surprise/scare people by sneaking up on them or seemingly appearing from out of nowhere; uses a "War Rock" deck.
[Professor/Mr. Noah Eriksen] - A lanky blond 30-something who secretly likes the occult. Teaches History; A bit aloof and to himself; mumbles a lot; was bullied as a kid; likes boston cream donuts. Uses "Skull Servant" decks.
[Professor/Mr. Jack Costa] - A tall man with stylized, billowing black hair; a handsome guy; teaches Geography; always speaks with purpose behind his words, yet his gestures and motions are somewhat lackadaisical, making him seem more attractive. Always tries to make the best of a bad situation; makes lemons into lemonade. He leans towards WATER decks, but specifically likes the "Icejade" monsters a lot.
[Professor/Mr. Hugo Moreno] - A brown-but-graying-haired man with a messy beard and glasses; wears two differently-colored socks as a fashion statement; doesn't appreciate students messing around in his Drama & Entertainment class; shows no mercy, and lets the whole class feel his wrathful aura when he comes down on the perpetrators. But when everything's good, he's a gentle, fun soul with loads of advice and experience from teaching in university, previously. He uses a variety of Warrior decks. His favorite monster is the ol' Colossal Fighter.
[Professor/Mr. Regis (Redge) Fullman] - A man with cold, gray eyes and a black pompadour. What led to him becoming a chemistry teacher is beyond the students he teaches, but he can get the job done...in the end. Other teachers have noticed he has a picture of his wife as a bookmark to important class lecture topics and information. He uses decks where he can run Stygi(an) cards without issue. His favorite monster is "Groza, Tyrant of Thunder."
[Professor/Mr. Dashi Subaru] - Appearance and Personality (Archived Outdated Profile) (Consider outdated info adjusted for current settings) Teaches the Duel Basics & Deck Crafting classes in the Standard Duel Course.
[Professor/Mr. Jordy Lightfoot] A messy-lavender-haired, easygoing man whose verbal fumbles, gestures, and over-enthusiasm sometimes makes him seem younger than he looks. He teaches the Extra Deck Introductory class in the Standard Duel Course and runs a "Performapal" deck.
- Professor/Mr. Jakob Dykstra - Math teacher - "Mathmech" deck - Professor/Mr. Leonard Brieson - "Spellbook" deck - Professor/Mr. Bill Patterson - "Ojama" deck - Professor/Mr. Koji Ueno - "Igknight" deck - Professor/Mr. Alven Cahm - "Digital Bug" or "Crashbug" deck - Professor/Mr. Sadik Handassah - "Ancient Gear" or "Batteryman" - Professor/Mr. Osten Parker - "Gadgets" - Professor/Mr. Warren Evans - teaches Xyz class in the Extra Course - "Fire Fist" and "Bujin" decks - Professor/Mr. Mack Ryker - tough guy that likes cute things, but doesn't duel very well - "Pendulum Magician Girls"
[Professor/Ms. Linnea Cavera] - Short-haired brunette with eyes of blue; a tomboyish DIY type. Lean muscle - Age: 29. Professor Cavera never asks for help and will always find some way of doing things on her own, even if it leads to failure. Likes to build/construct/create things. She admires the Kaiba family and fashions her decks similarly to theirs, with either a Blue-Eyes or Drytron focus. The Critical Thinking and Main Deck Strategies teacher for the Standard Dueling Course. She doesn't like being made a fool of and holds grudges for an excessive amount of time; can be antagonistic in this way. Has a lot of energy and wants others to be energetic, too. [Dr. Crowler + Dendra from PKMN SV] - Her Ritual deck of choice leans more toward "Drytrons."
[Professor/Mrs. Leka Messanto] - [messa a punto = synchronizing/adjustment] - A long-haired Italian beauty who teaches the Synchro class in dueling's Extra Course - a very flexible duelist with a "Deep Sea" stat reversal deck, or decks w/"Deep Sea Diva" & "Deep Sea Prima Donna"
[Professor/Mrs. Eimi Nakayama] - Neck-length brown hair and lengthy bangs; brown eyes - a hobby doujinshi artist who also likes photography - calm and down-to-Earth, but panics at crunch times. Works on her doujins at the academy, sometimes. Doesn't like to see others being used, abused, or insulted; will step in if she feels the need to. Doesn't see them as being necessary in this world. Teaches the Visual Arts (Card Artwork) class.
[Professor/Ms. Jeanne Vigorsbane] - Very curvaceous; blonde; age: 27. ((Tsundere/Ojou-ish personality OR strict megane instructor personality?)) Teaches Biology - Bad/unlearned at most things; only great with Biology as it was her interest growing up with a father who also taught it. Has a superiority complex; feeling inferior to others, but tries to hide it behind a defensive veil of self-importance. Often at odds with Professors Cavera and Koizumi - Uses an ATK-Weakening deck or a "Skill Drain-focused" deck.
[Professor/Mrs. Seraphine Wagener] - wild, long red hair with a yellow bang highlight - amber eyes; age: 37 - Science teacher. FIRE deck (w/Prometeor, the Burning Star) / Destruction Decks
[Professor/Mrs. Lily Iverette] - Plant decks
- Professor/Ms. Alice Mazur - "Melodious" deck - Professor/Mrs. Olivia Jansen - Rock climbing hobby - Rock decks - Professor/Mrs. Chloe Galea - Tethys Fairy deck - Professor/Mrs. Diane Cleaver - "Fleur" series deck
[Dr. Steven Sterne] - He's a serious, mature, older man, stern due to his experiences in life rather than his name. Uses a "Vendread" deck.
[Nurse Manon Yim] - A youthful 34-year old woman who enjoys a good pun and is very personable. Enjoys dueling, but is not a great duelist. She uses LP-gaining strategies mainly, including but not limited to Aroma(ge), but also likes to build decks that utilize old cards in fun, unexpected ways to keep the kids on their toes, due to them not knowing of these cards from Duel Monsters' past.
{Teachers - User Characters:} (These characters are owned by other users and cannot be played by others, unless authorized by that user, or due to necessity deemed such by the site staff.)
{Dorms} The students at Liberta are separated into 3 (three) dorms based on their philosophies and playstyles. Dorm designation is initially received after the completion of entrance exams (which consist of a written portion and two-to-three duels with a proctor(s) [off-screen]). If the applicant lives outside of Silvershine, online proxies of the entrance exam are available. Your dorm also generally determines which classes are available for your character to choose from, like, perhaps, the drama class not being available for Silvolver students, or Engineering only being available for Uniteal students.
If a student wishes to change dorms for any reason - like wanting to take the drama class or engineering classes - they can, but designations can be changed only once during each school year, during either the "Fall/Autumn"(1st semester) or "Spring"(2nd semester) Time Frame of that school year.
The dorms are as follows:
The Entertainers: the "Legold" Dorm For pro-duelist hopefuls whose roads to victory take to the paths of entertaining crowds with flair, flash, and wonder!
Fun cards and effects; showmanship; the spectacle: These and exciting, outside-the-box strategies are what make the Pro Dueling Circuit as big as it is today - and these all-rounder duelists are the ones who make it happen! Stiff and predictable duels are boring. Sometimes, less-than-ideal plays or countering a big monster's effects can draw in a crowd more than pre-emptively stopping the opponent in their tracks. Setting up a board full of negates doesn't allow for much of a fun time - but the eyes on them as they overcome those like the Silvolvers, who think differently, are what they live for! It's not just about the victory, but also about the fun we have getting there! They believe that a fun duel will always be remembered over one with only pragmatic play after play.
When it comes to bringing engaging smiles, joy, and intrigue to the masses, they aim to be the gold standard of live entertainment dueling! This dorm can also be a home for students who don't want to go pro, but identify with any of these thoughts as they try to improve their dueling skills for everyday life.
The Dominators: the "Silvolver" Dorm For pro-duelist hopefuls whose paths to victory are across the bodies of the defeated.
They want victory above anything else and focus on dominating duels through sheer force and skill. The tournament-minded duelists; to them, the crowd's excitement comes from hard-hitting battles and one's dominance over their opponent; that's how superstars are made! The Pro Dueling Circuit exists to watch the strong battle for supremacy, not to watch chatty, annoying duelists use dumb, situational cards and sub-optimal plays! To them, those in Legold are fools who don't understand that complete victory is all that matters in a duel. They seemingly don't take dueling as seriously, either, so why are they wasting people's time, here!? Inversely, Silvolver students are hard as nails; tough as steel! They think their dorm is undeniably the strongest among the three, and those among them who don't live up to that are harassed into either getting stronger, or getting out - and they plan to get stronger and stronger until no one can even think of beating them! That is their evolution! Students who don't want to go pro, but identify with this mindset, as they try to improve their dueling skills for everyday life, can also join this dormitory of like-minded individuals.
The Architects & Supporters: the "Uniteal" Dorm For duelists who wish to take a different path - one that helps Duel Monsters thrive into the future for many years to come.
These students focus on keeping the game alive through card design, lore, or even duel technology. There would be no pro circuit - much less Duel Monsters - without the combined efforts of those behind the scenes creating the cards' effects, their artwork, their lore, and any peripherals for the game that we cherish so much. They bring people together in so many good ways, and it will be up to this next generation to navigate Duel Monsters into a new age - and of course, being able to duel well will help to gain experience and broaden their knowledge in their respective courses, enabling them to do just that.
Some say this dorm has the weakest duelists in the school, but that's not necessarily true; while dueling isn't the focus for many in this dorm, there are still some pretty strong duelists in Uniteal, they just have no desire to go pro, and likely don't want to be incapable of defending themselves.
Some engineers in this dorm aren't fond of the Legold and Silvolver students with their careless handling of tech equipment. Some Uniteal students in general are simply annoyed by their boisterousness and better-than-you attitudes, jealous over their skill in the game, or scornful over bullying. Students who don't want to go pro, but want to improve their dueling skills for everyday life - or even those who don't wish to duel at all but want to contribute to the phenomenon in some way - can also join this dormitory.
Of course, in every school, there are those who see themselves as above others, or those with twisted views on things, even within their own dorm; Legold may have eccentric entertainers who like to embarrass their opponents in front of others; Silvolver might contain an individual who wants not only to win, but to thin the herd of competition, directly - or perhaps they don't want energy wasted on card lore, so they hate anyone involved with it. You may even find a Uniteal student who abuses their scientific/technological/engineering prowess to secretly - or openly - cause problems for others. There are those who are at the lower end of the spectrum in one way or another, clawing their way up the ladder to avoid ridicule and one day smite those who may have wronged them. You'll find all sorts almost anywhere you go. Which dorm do you think your character would fall into?
Each student that goes to Liberta is an up-and-coming advanced-level duelist, or someone who wishes to work in the industry. Whilst boarding here is highly recommended, given the many overseas students, Liberta never forces you to; though, the dormitories within Liberta — in fact, any Duel Academy properly funded by Kaiba Corporation — are top class and an opportunity not to be missed.
{Student Council} There exists a Student Council who holds the task of improving the quality - and some of the inconveniences - of school life. They listen to the requests of students and decide (with the Headmaster, if need be) whether or not to take on the project. They also handle the approval of school clubs, as well as any assistance those clubs may need. When it comes to the behind-the-scenes prep work and management of major events, like festivals and special guest lectures or appearances, they're all over it.
They DO NOT, however, set the school rules, nor decide how the school is to be run.
Working under the student council is a small group of three trusted students who form the Disciplinary Committee. As the Disciplinary Committee, they help preserve disciplinary integrity for the rules that Liberta has in place. They handle things like ID checking and enforcing the dress code, as well as taking shifts a few days a week, during certain periods, to roam the academy buildings as hall monitors of sorts. At specific events, you may even find them in charge of ticket-punching. These are the students who, more directly, try to keep the peace in Liberta. They send all of their reports to the Affairs Officer(s), who then reports directly to the Student Council.
Student Council Members as NPCs(background characters) or User Characters
---As NPCs--- Liberta has an active student council (StuCo) at all times, but any council members that are not User Characters are intentionally nameless and faceless, leaving the possibility open for active roleplayers to be student council members (whether in the near or distant future). Therefore, due to the possible "revolving door" nature of these positions, please refer any NPC(background character) Student Council member by only their title/position - no names; no physical descriptions, as that could unnecessarily complicate things as time goes on. (I mean, you can give them names, etc. if you want, but it won't be canonized.)
---As User Characters--- Council members are just like any other student characters, but with additional student-council-esque duties that can be done on- or off-screen - it's up to you. Similar to the Teacher Characters you can create who can make a class thread if they want to (no real obligation), or just have standard interactions with other staff/students, the student council characters can have threads related to council work if they want to (no real obligation), or just interact with students/staff as per usual, like any other student character.
Student Council members can be from any dorm, but there must be at least 1 representative from each - with a maximum of 2.
The prez and vice-prez cannot be from the same dorm. (Would prefer this, but can be flexible at times.)
The deck (arche)types/playstyles of the characters are up to you; the characters don't even have to be great duelists, as long as their grades are above average (preferably better than that for the prez and vice-prez[VP]).
Generally speaking, first-year students can be allowed on the council. BUT, like everyone else, they'd either have to be "recruited" by a StuCo member (as a +1/aide, or replacing one who's stepping down), apply for a position and be accepted (by the group or the Headmaster), or win a student council election.
{Added Notes}The only time I might attempt to get council members together for a thread is if I believe a storyline needs them to set the stage. Alternatively, it wouldn't necessarily need all of them, or it could just be summarized - in any case, that would be the extent of it. (There's none of that mandatory stuff like what Teacher users used to have, where they needed to fill a quota of class threads within a given time period.)
((Personally, if/when someone wants to make a student council member, I'd like the StuCo Prez to be determined first, and then we'll work from there.))
Replacing Council Members (OOC) If the prez user vanishes, priority to fill the space goes to any member(s) that had previously shown interest and has enough trust. If there isn't anyone fitting that description, the VP gets the first choice of becoming president or not. After that (or if a different position empties instead), we'll fill in the empty position with someone who expresses interest and has enough trust.))
{Student Council Position Holders} Council Positions (nameless, faceless background characters until User Characters take their positions):
- President [Currently an NPC] (runs the council; sets meetings; approves/denies club formations, student requests, and other projects with the council; leads prep work and management of events; makes announcements / addresses student body when need be)
- Vice-President [Currently an NPC] (helps the prez stay on the right path; handles public relations issues and guest visits; directs the meetings; has authority when prez is unavailable) (prez-unavailability is determined by prez user, primarily - or admin, if prez user is unreachable/"unable" at the time.)
- Secretary [Currently an NPC] (keeps track of council information, like meeting minutes, records of decision-making, and treasury info)
- Treasurer [Currently an NPC] (handles finances of the council; in charge of fundraising)
- Affairs Officer(s) (Min. 1; Max. 2) [Currently an NPC] (reports on collected info about particular aspects of the school and student body; presents ideas/opinions to council) (this is the member that's likely to hear the majority of school issues and student requests; the one that students should be going to) (after the initial affairs officer is designated, an undesignated "+1" recruit gets added as additional affairs officer)
Disciplinary Committee (nameless, faceless NPCs until PCs take their positions):
- Committee Member #1 (Committee Head) [Currently an NPC]
Uniforms at Liberta Duel Academy are most reminiscent to those depicted in the Yu-Gi-Oh! VRAINS series (i.e. Den City Highschool's uniform), the most obvious change being that the ties worn and the blazer highlights are coloured to fit what dorm you're a part of. To give a more detailed idea beyond images, the school uniform, in addition to the black blazer and tie, consists of a white button-up shirt and black slacks/skirts, as well as any expected appropriate school shoes and socks. Dorm Representatives - part of the Student Council in Liberta - additionally wear a band on their arm of appropriate dorm colour. Wearing a Representative's Band without being a Dorm Rep, of course, is grounds for punishment by the school.
Beyond this, students are more or less allowed to mix and match particular parts of the uniform. Appropriate jumpers and sweaters are allowed; short-sleeved variants of the blazer exist, as well as a myriad of other articles of clothing so long as a student can easily be identified as a part of Liberta Duel Academy.
ADDED NOTES: - Students are given 1 uniform, initially, when they are accepted. If the academy receives no concerns about the uniform's size or fit, they will bulk-send an additional uniform for every school day in the week (for a total of 6 uniforms).
Laundry collection day is Friday before 2pm - place uniforms in the given coded(alphanumeric) laundry bag and send down the chute in your dorm. They are sent to the Laundry Kiosk beyond the lobby, on the far left side in each dorm. The Laundry Kiosk will contact you on Sunday to inform that your uniforms are dry cleaned, and ready for pick-up.
- Students are expected to iron their own clothes. - Students are expected to wash other clothes in either the public laundry areas of each dorm, or elsewhere in the city, like at home, or at a laundromat.
- Students at Aurae and Parietem wear mainly sky blue and grey uniforms respectively to help differentiate.
- In addition to their uniforms, students should have their Student Identification Cards with them for access to certain areas like the library, the CLD and SET buildings, and the dorms, or for the borrowing of materials from the library or elsewhere. A modern duel disk of the student's preference (and a wireless deck case), which is issued to them by the academy, can also act as Student ID by scanning its center orb - or screen - when you use the "Duel Status - ID" voice command.
{Classes} This is a list of the minimum available classes that exist at the academy and who teaches them, respectively. If you feel that a certain class is missing and should be here, feel free to include it in your RPs and/or let me know and I'll see towards adding it to this list.
As this duel academy also teaches high school education, the basic academic classes (like Lit., Math, History, and Science, for example) are mandatory for students to take throughout their academia run. The "Duel Course" your character selects is meant to be taken as a set for a given school year, but that does not need to be followed strictly/100%. The Standard course is a full school year and available for 1st- and 2nd-years only; Dashi Subaru is the lead teacher in that course. the Extra course is semester- and summoning mechanic-based, available to all years. The teacher you get depends on the summon mechanic you want to focus on during that semester (or that RP class thread, whichever way you want to handle it). Any other classes are effectively electives, classes your character can choose to take if they want.
I probably made this sound way more important than it actually is. Basically/OOC-wise, you can make your character take any classes you want; take your pick. As long as it makes sense to you, that's all that really matters in the end. Use the ones you want to; don't use the ones you don't want to.
CLASSES & TEACHERS (and the buildings they're in)
"Creative Literature, & Design" (CLD) Building Literacy & Literature (Lit.) --- Leonard Brieson Creative Writing (Lore Writers) --- Lily Iverette Visual Arts (Card Artwork) --- Eimi Nakayama Card Design and Balancing --- Osten Parker
Liberta Duel Academy Main Building Math --- Jakob Dykstra History --- Noah Eriksen Geography --- Jack Costa Language (Japanese, Spanish, and French) --- Koji Ueno, Diane Cleaver, Bill Patterson Home Economics --- Chloe Galea Music --- Alice Mazur Dramatic Arts & Entertainment--- Hugo Moreno
Duel Courses: - Standard Course: Duel Basics(T), Deck-Crafting, Critical Thinking and Main Deck Strategies(R), and Introduction to the Extra Deck(P[f/s/x/l]) --- Dashi Subaru, Linea Cavera, and Jordy Lightfoot - Extra Course: Advanced Extra Deck Mechanics(F/S/X/L), Deck-Crafting, Critical Thinking and Extra Deck Strategies --- Roy Langdon, Leka Messanto, Warren Evans, and Noami Koizumi
"Science, Engineering, and Technology" (SET) Building Science --- Seraphine Wagener Chemistry --- Regis Fullman Biology --- Jeanne Vigorsbane ICT: Information and Communications Technology (Computer class) --- Alven Cahm General Engineering --- Mack Ryker Duel-Focus Engineering and Repair --- Sadik Handassah
Gymnasium Physical Education --- Vaan Siegel and Olivia Jansen
The "AiDuelity"/"SAIDA" Program, Duel Spirits, and Duel Abilities
the "AiDuelity"/"SAIDA" Program/Project Kaiba Corporation has created more experimental technology! And with Liberta Duel Academy as the region's victor in the inter-academy competition, it earned the right to be the testing ground for such innovations before they are released to broader and broader audiences.
Branded as the "AiDuelitytm" - otherwise known as the "SAIDA program," or "SAIDA project" by its developers - it is a very small device that attaches physically and connects digitally to the duel disks of this generation. With this design, it can be transferred over to a newer duel disk if the current one becomes damaged beyond repair. With one attached, the user gains what amounts to an evolving hologram AI that can lend an aspiring duelist assistance in various ways.
Whether it be in things like deck construction advice, strategies, understanding card mechanics and interactions, or simply reciting card effects in an understandable way, the AiDuelity is your guardian spirit that looks over your ascension to dueling greatness!
Your "spirit" can come in one of many forms when you start it up. You can select either one of the default male or female human mascots, or select a Duel Monsters character, and give them a name! - The Duel Monster characters use AI technology to bring dialogue to their voices, using their respective sound clip files for duels and online perception of their character to generate how they sound. It's so believable that you'd think someone had voice-acted their lines to perfection! - The mascot characters, both surnamed "Saida" - as an acronym for your "Spirit AI Duel Assistant" - each have a large number of options for their own unique voices that range from soft and pleasant to harsh and cruel. Each avatar/appearance can be dressed up and accessorized a bit! And if you feel the need, you can turn the device off and on with the push of a button! It's your Saida-san/-kun/-chan! ...OR, if you find one of the "AiDuelity Weebs": get a custom - safe - "Saida waifu/husbando" or customized Duel Monster mod! (Would still have the same voice+name, but would have a custom appearance{Saida}/accessories{Duel Monster})
(The AiDuelity/SAIDA program is free and optional. Your character can receive one from the School Store staff who will scan your Student ID to link/unlink them together. Only 1 per character.)
AiDuelity = (Guardian)Spirit AI Duel Assistant(S.A.I.D.A.) [pronounced "eye-duelity"] = A.I.; Identity; Duel Entity; "aibou" (partner or pal); "I-xxxxx" (like Ipod or Iphone)
Duel Spirits Duel Spirits are beings from worlds in an alternate universe who were somehow pulled or transported into our own via some unknown link between this world and theirs. However, while in this world, they cannot take on a physical form. They can only be seen or heard by those who have, or gain, the ability to sense them. In most cases, a spirit's language can be understood by those who can hear them.
With the introduction of the AI duel assistant program, the "AiDuelity," spirits can enter the device and directly interact with people using the AI avatar of the spirit's choice, allowing them to be visible and audible to anyone around them.
Duel Abilities Duel Abilities are special influences that can affect either a duel's conditions prior to its start, or a player's circumstances during or after a duel. They are, effectively, character abilities or (un)limiters relating to duels; others are OOC(out-of-character) advantages to you or consequences to the opponent, before or after a duel, respectively.
Duel Abilities should always be considered to activate, unless the user expresses not wanting to use it on any given occasion. To know if a character has a Duel Ability, you can check their account's user profile (not the character profile that you submit, but the site profile for the character account). To know if the character is afflicted with a negative effect of a Duel Ability, check the user profile OR under their avatar when they post in a thread.
(Effects are based around "EDOpro," the default automatic duel simulator of choice.) (A Duel Ability costs DP. See "Duelist Points & Traits" for details.))
- Psychic Force Can only be used by a "Villain/Antagonist" character. Every time you inflict 1000+ damage to your opponent per attack/effect, your opponent gains 1 Psychic Damage counter. If your opponent has 6 Psychic Damage counters, they lose the duel, unable to continue.
- Lifeforce Steal Can only be used by "Villain/Antagonist" characters. Each time you gain 1000+ LP equal to the damage you inflict from an attack/effect, your opponent gains 1 Lifesteal counter. If your opponent has 4 Lifesteal counters, they lose the duel, unable to continue.
- Victory Embargo The Original Name of the last opposing card destroyed before/upon victory cannot be used by the opponent in their next duel. If left in the deck, they appear to their user as blank, stat-less, vanilla cards, unusable in any way, shape, or form. If their deck is 40 cards, that card(s) will not count towards the total when their duel disk activates, being unable to duel unless they have 40 cards outside of the embargo'd card(s), or they have the "Performance Weight" ability, lowering their minimum deck size to 35. (The effect of Victory Embargo cannot be stacked. While under its effect, the afflicted character is unaffected by any other negative Post-Duel Abilities.) (The character with this ability does not know how long the ability lasts.)
- Lesser Evil (formerly "Shadow Mill") Upon Victory: your opponent must declare any 1 card name in their full Main Deck; the declared card(s) in the Main Deck cannot be used by the opponent in their next duel. If left in the deck, they appear to their user as blank, stat-less, vanilla cards, unusable in any way, shape, or form. If their deck is 40 cards, that card(s) will not count towards the total when their duel disk activates, being unable to duel unless they have 40 cards outside of the embargo'd card(s), or they have the "Performance Weight" ability, lowering their minimum deck size to 35. (The effect of Shadow Mill cannot be stacked. While under its effect, the afflicted character is unaffected by any other negative Post-Duel Abilities.) (The character with this ability does not know how long the ability lasts.)
- Eager Always go first / opponent must allow you to go first. (If both players activate the "Eager" Duel Ability, they cancel each other out and Rock-Paper-Scissor will determine choice, as per usual.)
- Reactive Always go second / opponent must allow you to go second. (If both players activate the "Reactive" Duel Ability, they cancel each other out and Rock-Paper-Scissor will determine choice, as per usual.)
- Performance Weight Your Deck Size can be as small/big as 35 cards; "Don't check Deck size" turned ON
- High Intensity! "Don't Shuffle Deck" is turned ON. (Inform the opponent so they, too, can be prepared.)
- Disruptor If your opponent is a "Student" or "School Staff" character: You can negate your opponent's GENERAL Duel Ability if they choose to use one.
- Secret Rare Support Declare up to 2 Spell/Trap card names in the "Anime/Manga" or "Video Game" ("VG") category that do not have a TCG/OCG counterpart/version; You are allowed up to 2 copies total between the declared cards in your Main Deck. (If such a card later becomes a TCG/OCG card, you can no longer use this version. Let us know so you can either select a replacement card, or have your Duel Ability removed and DP refunded.)
- Secret Rare Soldier Declare 1 Monster card name in the "Anime/Manga" or "Video Game" ("VG") category that does not have a TCG/OCG counterpart/version; You are allowed upto 2 copies of the declared card in your Main Deck. (If such a card later becomes a TCG/OCG card, you can no longer use this version. Let us know so you can either select a replacement card, or have your Duel Ability removed and DP refunded.)
- Secret Rare Extra Card Declare 1 card name in the "Anime/Manga" or "Video Game" ("VG") category that does not have a TCG/OCG counterpart/version; You are allowed 1 copy of the declared card in your Extra Deck. (If such a card later becomes a TCG/OCG card, you can no longer use this version. Let us know so you can either select a replacement card, or have your Duel Ability removed and DP refunded.)
- Limit Break! Can only be used by a "Civilian," or "School Staff" character. Declare 1 Regional Banlist (OCG/TGC/Worlds) and 1 Limited card from that list; while using the declared banlist, the declared card can be used at 2 copies. "Don't check Deck contents" is turned ON
- Forbidden Fruit Can only be used by a "School Staff" character. Declare 1 Deck you own and 1 banned/Forbidden (TCG/OCG/Worlds) card; you are allowed 1 copy of the declared banned/forbidden card in your declared Deck.
- Forbidden Limits Can only be used by a "Villain/Antagonist," "Civilian," or "School Staff" character. Declare 1 Regional banlist (TCG/OCG/Worlds); while using the declared banlist, Banned/Forbidden cards are treated as Limited cards for you.
- Student of the Game At the end of the Duel: Earn 500 bonus DP.
- Quick Learner Upon Victory in a Specialty Duel: Earn bonus DP equal to half of the difference between your LP and your opponent's. Your opponent earns bonus DP equal to half of your bonus DP. (results are rounded up to the nearest 100.)
Duel disks in Silva follow a similar technology to those shown in animated series "Yu-Gi-Oh! VRAINS," however older models seen in older shows are allowed as "Retro" Duel Disks. Specifically on the more modern versions: while the 'disk' portion of a Duel Disk is much more portable - effectively a bracelet, or a large smart-watch in both design and in non-duel function (depending on the model) - a physical deck is still required for these models. That said, however, the cards that are actually used in duels are Solid Vision holograms that can be interacted with.
Duel technology is handled by Kaiba Corp, though the base model has been revealed publicly for smaller companies to produce their own add-ons, cases, and Deck Boxes for the duel disk tech.
While many models can double in function as a phone, models such as the one shown above, for the rather obvious reason of not having a screen, cannot. Whilst utilizing holograms to display phone information was considered, it was ultimately scrapped as the usage of holograms in that way could breach personal information, as it would all be revealed in front of you. Nonetheless, most models such as the one below, double as a personal phone, and can be removed from the wrist-mount if required.
At Liberta, as a side note: a duel disk issued by the academy can also act as Student ID by scanning its center orb - or screen - when you use the "ID, [name]" voice command.
Duel disks come with two separate pieces: the duel disk, itself, and the 'deck box' - which is quite literally a deck-box-shaped special container one can wear on their person, or stow away in their pocket. The duel disk and deck box are connected via a wireless system; a scanner is built into the deck box and it will read the codes of the cards within it. The disk then processes that info and creates a Solid Vision version of the deck and shuffles it for use when starting a duel.
Deck boxes, in this context, come in a variety of colors and designs. They also come in two sizes: - the slim 60-card style that can fit in your pocket - for a standard-sized deck, Extra Deck, and a few extra cards - and the bulky 120-card style - for your bigger decks, two decks, or just to store more variety for one deck, with no fuss of swapping cards in and out (which is explained below), but would have a slightly longer deck-scanning sequence.
The duel disk itself can save and switch between multiple Solid Vision deck files using a hologram menu. As long as all of the cards required for that deck file are in your deck box when it scans for them, it can be used. Also, if you have 40- and 60-card variants of a deck and you choose to use the 40-card version, even if the 60-card variant is in the deck box, if all the cards needed for the 40-card deck are there, the 40-card file can be utilized. This applies to the Extra Deck, as well. By default, it will attempt to access your most recently used deck. If not all the cards match the last deck you used, but the deck is legal, it will create a new file with those cards before the duel begins. If you duel using a different duel mode, you'll be prompted and can select a legal, usable deck file for it.
Main Types of Duels
Various duel types/modes have either come and gone or have yet to exist, but the dueling world has acknowledged several that are the mainstays. However, THE standard way of dueling is one-on-one in the form known as a "Master Duel."
THE STANDARD of dueling that everyone knows and loves - and that had evolved with various additions and changes over the years. These are primarily one-on-one contests conducted under the official "Master" Rules. Those who can navigate and master this chaotic landscape tend to stand at or near the top of the dueling world in one form or another. - 8000 Life Points - Deck Size is 40-60 cards - Extra Deck Size is 0-15 cards - Starting Hand size is 5 cards - Five-column Field w/Extra Monster Zones and integrated Pendulum Zones - 2 Main Phases
{---Specialty Duels--- (SHOW/HIDE)} Effectively, Specialty Duels are any type of duel that is different from - or more than simply - the standard 1v1 Master Duel. (All of these can be conducted on EDOPro.)
{Tag Duel} A Master Duel conducted in pairs. Both duelists on the same side share Life Points, their side of the field, the Graveyard and the Banished pile - with the Main Deck, Extra Deck, and hand being their own - as each teammate becomes the new turn player of the team at the start of every other turn.
{Team Duel} Either a best-of - or a point-based - series of one-on-one duels conducted between two teams of 3 or 5 duelists on each side. These are also conducted under the "Master" Rules. (Think "Team Battle" from the MASTER DUEL video game. OR, if you're a REALLY old member, we did this long before MASTER DUEL; think back to CWA's duel team competition with one of the rival academies, Hawthorne!)
{Survival Duel} Survival of the fittest! The big dog takes on all comers in one-on-one bouts: a progressive gauntlet! -OR- 2 teams face each other in a Relay-style format These duels are all 1v1 with elimination rules attached. Once a duelist is defeated, they are replaced with a fresh teammate who takes over from where their ally left off, field-wise. This continues until one side is left standing! These are also conducted under the "Master" Rules. (Be sure to turn the "Relay" button ON in EDOpro!) (Original duel mode from the WRGP from Yu-Gi-Oh! 5D's.)
{Dimension Duel} Link your lives across dimensions to summon your monsters with varying strength! When they perish from destruction, you feel the full brunt of that loss. A Master Duel with 20,000 Life Points, but also where the typical battle damage does not exist. Tribute Summoning is no longer required, however, you choose whether to limit the maximum strength of your monsters or not. When they are "destroyed," you take damage equal to their given ATK or DEF, depending on their battle position. Plan your moves carefully and beware the devastating board wipe!
(Original duel mode from the Dark Side of Dimensions movie.)
{Rush Duel} Operating with its own card pool, mechanics, and "Rush Format" Rules, the speed of play surpasses the long-established limits! Normal drawing until you have 5 cards in hand; no Normal Summon limit; LEGEND cards; a change to Fusion Summoning; Maximum Summons! Try new decks and strategies and feel the RUSH!
{------(EDOpro Custom Ruleset Configuration for RUSH DUELS)------} 1. The Card Pool is the "Rush Duel Prerelease" card pool 2. Forbidden List: ("Rush Duel Prerelease" - or "N/A" if it hasn't been kept up to date) (Set the "RULE" to "Rush Duel" in order to have it set most of the rules for you. 3. 8000 Life Points 4. Starting Hand size is 4 cards
5. Deck Options: Deck Size is 40-60 cards 6. Deck Options: Extra Deck Size is 0-15 cards 7. Deck Options: Side Deck is 0-15
8. First Turn Draw: ON 9. Trap Monsters Don't Occupy Spell/Trap Zone 10. Trigger Effects Only Activate in the Correct Location 11. No Standby Phase 12. No Main Phase 2 13. Three-column Field 14. Normal Draw Until 5 in Hand 15. Unlimited Hand Size 16. Unlimited Normal Summons 17. Inverted Quick Priority
(Original duel mode introduced in "Yu-Gi-Oh! SEVENS")
{Endurance Duel} A Master Duel with 3 times the Life Points! With a larger buffer zone to get one's plays together - or to recover from a dramatic shift in power - we'll see who's deck has greater staying power! Perhaps a precursor or training towards a Gauntlet/Survival Duel? In tournament settings, for every 8,000 LP lost from your opponent, you gain 1 point.
{Experimental Duel Modes} These are Liberta-only duel modes downloaded onto every duel disk provided by Liberta Duel Academy. Only students and teachers can participate in these duels for the time being, as Liberta won the right to test them out before reworking or scrapping them, or releasing them to the public.
{Speed Duel} Master Duels on a smaller stage! An experimental duel mode! With a smaller field, deck, and hand, lower Life Points, and no Main Phase 2, duelists have to think a little differently as to how they manage their resources in these naturally-shorter duels!
{------(EDOpro Custom Ruleset Configuration for SPEED DUELS)------} 1. The Card Pool is the same as in Master Duels 2. Forbidden List: (TCG/OCG/Worlds) (DO NOT select the "Speed Duel" banlist, as it's very outdated) (Set the "RULE" to "Speed Duel" in order to have it set most of the rules for you.) 3. 4000 Life Points 4. Starting Hand size is 4 cards
5. Deck Options: Deck Size is 20-30 cards 6. Deck Options: Extra Deck Size is 0-8 cards (HARD FREEZE - Even if Duel Links increases their limit, this site will not!) 7. Deck Options: Side Deck is 0-8
10. Pendulum Zones (integrated into the S+T Card Zones) 11. Extra Monster Zones 12. Fusion/Synchro/Xyz Summonable Anywhere: ON 13. Trap Monsters Don't Occupy Spell/Trap Zone 14. Trigger Effects Only Activate in the Correct Location 15. No Main Phase 2 16. Three-column Field
17. Speed Duel Skills are allowed. (Add your Skill Card to your Main Deck. Skill Cards added to the Side Deck count towards the 8-card limit.) 18. Cards that can potentially inflict more than 500 effect damage per activation are BANNED. (Because effect damage isn't halved on EDOpro.)
(Original duel mode from the DUEL LINKS video game.)
{HP Duel} A Heart Point Duel follows Master Rules aside from the following: - INFINITE/MAXIMUM LP (LP have no limit in this duel mode) - 10 Heart Points (HP) each [imaginary] - A player only loses 1 HP for every 1000+ damage taken per attack / effect activation. (Ex: 2200 damage from 1 attack/effect = 1 HP damage) (Ex: 950 damage from 1 attack/effect = 0 HP damage) - The player with no HP remaining loses the duel.
An experimental format that is currently unique to Liberta Duel Academy. As the name implies, it hosts special rules and limitations on duels in various ways. One's ability to adapt to the circumstances is key, here. As the leading school for innovation, Limit Duels will, for the time being, be exclusive to Liberta Academy's students and faculty. It may or may not spread beyond the school population; only time will tell.
Here, in our RP, "Limit Duels" work similarly to "Speed Duels," but with new and modified rules and restrictions. For now, Limit Duels will have no event plot significance and are simply a duel alternative for those who would like to try it out. They are conducted with the following to be aware of:
{------(EDOpro Custom Ruleset Configuration for LIMIT DUELS)------}
1. The Card Pool is the same as in Master Duels. 2. Level 6 or higher monsters in your Main Deck cannot be Effect Monsters.* 3. Level 7 or higher monsters in your Extra Deck cannot be Effect Monsters.* 4. Non-Level monsters in your Extra Deck with a printed ATK of 2500 or more cannot be Effect Monsters.* *5. The above rules can only be circumvented with the "Limit Duel DLC" Traits.
6. Banlist: (TCG/OCG/Worlds) (Set the "RULE" to "Speed Duel" in order to have it set most of the rules for you.) 7. 8000 Life Points 8. Starting Hand size is 4 cards
9. Deck Options: Deck Size is 20-30 cards 10. Deck Options: Extra Deck Size is 0-8 cards 11. Deck Options: Side Deck is 0-8
12. Pendulum Zones >>> Separate Pendulum Zones 13. Extra Monster Zones 14. Fusion/Synchro/Xyz Summonable Anywhere: ON 15. Trap Monsters Don't Occupy Spell/Trap Zone 16. Trigger Effects Only Activate in the Correct Location 17. No Main Phase 2 18. Three-column Field
{General Details (SHOW / HIDE)} Left to its own devices, the most predominant things about the country, beyond Silvershine, are its mountains, forests, farmlands, and fisheries. Silvershine and Liberta Duel Academy are both a product of Kaiba Corporation; in fact, the entire country of Silva is owned by the conglomerate. The city, itself, and the duel academies within it are effectively the premiere testing grounds for new Kaiba Corporation innovations, thus, have ended up as basically the face of the forefront of KaibaCorp's technological innovation and advancements in the region. The city of Silvershine often ends up heavily involved with product testing and distribution as a whole, and has become a city renowned not only for its duelists and Pro Dueling Circuit, but also as the city where just about everything expected of the current industries is pioneered - be it technology, fashion and even dining and services - aside from Domino City, where the main branch of Kaiba Corporation exists, of course.
As a port and trade city, there are two main ways of entry to Silvershine: by cruiser, or by plane - with the large Dragunity United Airport (formerly Unitesa Airport) along the northern outskirts of the city, and the Starlight Harbour to the west, in the Oldtown area.
Silva is a mostly gun-free country. Its border security is top-notch amongst all of Europe and imposes extreme weapons restrictions, not allowing for any unauthorized weaponry into Silva. Farmers and the like, outside of the cities, are permitted to have firearms to keep harmful wildlife off their farmland; hunting rifles would be one such example. Lacking firearms to use, criminals within Silva might resort to other means, such as tasers, knives, and the like.
Though not exactly open to the public, underneath Kaiba Corporation HQ lies the main source of power to the city. Whilst Kaiba Corporation refuses to disclose what exactly the energy it uses is, it's clear that it's powerful enough to power the entire city with not a single case of an outage, shutdown, or failure on a grid scope - and it's clean.
Beyond the Duel Academies, and the city's overall housing of Kaiba Corporation's products, one of the key highlights amongst Duelists is the Silverdome, a massive stadium in the centre of Silvershine dedicated to all things Duel Monsters, sports, and spectacle. This large dome complex is most often used to hold pro-level dueling tournaments and exhibition matches for the region's Pro Dueling Circuit (PDC), the Silverdome houses a highly advanced Solid Vision system, allowing for even more detailed and crisp Duel Monster holograms with high visual fidelity during live duels.
Silvershine is considered Europe's heart of Duel Monsters, and is, more often than not, the host city for the country's annual King of Duelists regional tournament, where the best of the best compete and vie for a spot in the "King of Kings" Duel Monsters World Championship event. Whilst reserved solely for the best of Europe's professional duelists, the King of Games tournament is a grandiose event, broadcasted on major channels, and on public screens around the city, with festivities and celebration going on the entire month that the tournament is hosted.
Situated beneath the Silverdome, with entrances via 2 three-story buildings on Silverdome's east and west ends, respectively, is a giant, square-shaped path with single-story high buildings lining it. This area that would wrap just outside of Silverdome's circular underground perimeter makes up what is known as the "City Heart," an expansive underground mall complex, food court, and train connection point where you'd be hard-pressed not to find the things you're looking for.
An underground mall complex surrounding the Silverdome, with its main entrances being a pair of three-story high malls above ground on the east and west ends of the Silverdome — owned by a branch company of Kaiba Corporation. The entrance point connecting the above-ground malls with the City Heart also doubles as the main food court area in both malls. Lining the underground are shops of all shapes and sizes with varying wares, mostly connected to fashion, cafes and even some fine dining, with about 5 duel-related card and accessory stores that host casual tournaments several days a week, each.
In addition to this, the aptly-named City Heart is connected below-ground to the train lines of "Rokket Railways," two flights down from the mall area, connecting just about every major location in Silvershine to the Silverdome area.
It's worth noting that a Solid Vision system is installed in all corners of the City Heart, with many stores utilizing them to help advertise themselves, though the same is said with pretty much every location in Silvershine, in terms of how they utilizes Solid Vision for hologram advertisements.
A public, 5-lane duel arena exists directly above the train station area - one flight down from the mall area's east side. On this expansive, spacious, transitionary floor, on a specially-reinforced, long, thick, one-way glass platform, casual battles can be had for those who fancy a thrilling duel in City Heart while witnessing the trains and bystanders moving about, below. This is also where the card stores hold their non-tabletop tournaments; they are jointly in charge of keeping the area clean.
{Catch a Bullet... Train, that is: Rokket Railways} Rokket Railways, formerly spelled as 'Rocket Railways,' is the main train-based transport system throughout the city: a series of bullet trains travelling both above and below ground all across Silvershine and its neighboring city (Reisberg). In this city, going towards the underground leads to a number of stops, with the most notable being the station below the "City Heart" on its east side. Likewise, coming out to the above-ground section leads to a number of stops - most notable being the station at the transport hub "Transcentral Station."
The trains' rail system utilizes effectively-sealed tubes and something not quite, but most comparable to, electromagnetic technology for the most energy efficient - and fast - transportation across the city. Kaiba Corporation guarantees that you won't ever get a late train. The tube system with automated doors also prevents unfortunate accidents. Beyond this, transport across Silvershine has the usual fare, if for some reason you don't want to use the trains. Everything from trams, buses and taxis exist in the city. Other than by train, in terms of transport to and from Silvershine, there's the Dragunity United Airport (formerly Unitesa Airport) along the northern outskirts of the city, and the White Aura Cruise and Ferry service situated at the Starlight Harbour.
{The Downtown Metropolitan Area: "SS Metro"} On the mainland part of the city, nestled between the Aurae and Parietem Duel Academies. A high-traffic location for any big businesses' offices and commerce - like produce stores and mega-malls - not specifically linked to Kaiba Corporation to be a part of the grand schemes of the worldwide corporation and make Silvershine a bustling metropolis.
It is also here, at its center, where you'll find the popular hub of transportation:
{Transcentral Station} The mainland's central hub to getting around in Silvershine. Two short, curved buildings, looking like a pipe cut in half and spaced apart from the bird's eye view - or not, because a cone-esque roof covers and joins them together.
In these buildings is where one could view and cross-reference the different transit schedules, rest in its food courts or get snack and souvenirs, or buy/preload/charge their "MyT Pass" card (pronounced similarly to "mighty pass") for bus, tram, taxi, and train rides. This is, of course, aside from receiving those forms of transit here, too. Yes, as the name suggests, from here, you can catch a bullet train, get on a tram, take a bus, or call a taxi. Unfortunately, you'll have to use a bus or a taxi to go the whole way to the airport, if that's your end-destination.
Buses, trams, and taxis have their own areas in front of each building, while all of the bullet trains stationed there are around back - the middle area between the two buildings. You'd have to pass through one of the two buildings to reach them; which building you enter from determines which direction you're going.
The north building goes west, towards the Silverdome; the south building goes east, towards the outskirts of the city and the next city over.
There are car parks to leave your car and save on electricity or gas. Many officers are stationed all across the location, as well, to help keep the peace - and your cars safe - in this constantly busy area.
{The Pre-Academy School: Leo Masters Dual School} LMDS - A Kaiba Corporation-approved middle-secondary school on the mainland area of the city. This above-average-sized school gets its odd name from the fact that the school is intended to be both a regular school, teaching required education, and also a school that can prepare students for the Duel Academies throughout the city. The distinction, specifically, is that those who don't wish to become duelists, or be involved with Duel Monsters directly - or just haven't decided yet - can continue to take their highschool years here, as well.
Students from other schools that want to enter Liberta Duel Academy must take an entrance exam that consists of a written portion and two or three practical duels with exam proctors to judge their level of competency in academics and dueling skill. Individuals from the dual school who have advanced to the highschool level (completing 8th Grade education, minimum) can enter any of the duel academies as a 9th- or 10th-Grader without additional testing. However, if one enters as a 9th-Grader, they will, in essence, be skipping a grade, as Liberta's education is based on grades 10 to 12.
The academy gives a refresher of 9th-Grade education in addition to giving 10th-Grade learning in the first year, but some students in this scenario are either blindsided and struggle, or they get by, or strive. It is up to the 8th-Grade graduate and their family to decide if they want to advance/transfer to a duel academy, and it is up to faculty of Leo Masters Dual School to decide if the 8th-Grade grad is deserving of their blessing/endorsement - which isn't required, but when given, the academy may give preferential treatment in regards to living quarters (the 5-star rooms that are the best of the best in their given dorm) and Academy Rank.
{The YMCA of the Dueling World: the DOJOs} Sprinkled around the city are specialized duel-training buildings called "Duel D.O.J.O.s" (Dens of Observation, Judgment, and Originality). Funded by the Kaiba Corporation, they provide willing duelists with duel and training rooms where they can privately, or publicly, hone or tighten their mental and visual abilities, build up their arm and leg strength, and improve or understand their dueling styles and skills.
They can gain unique advice for - and go up against - various duel conditions and deck types held by the staff in the facility who range in skill level, themselves. The site also allows visitors to duel against one another, if they so choose. For the betterment of everyone, all engaging activities are free of charge; food and drink are still to be paid for, however. Many people come to these buildings regularly for continuing education, training, advice or constant battles among comrades and rivals, alike.
{Davis Heartland's Lasting Dream: The Heartland Natural Parks} Expanding between the mainland and island sections of the city, they're expansive parks filled with forests and lakes for the sake of allowing native flora and fauna to still prosper in this ever-evolving city. A particular monster 'Number 82: Heartlandraco' was actually designed to resemble the mascot for this place that was created back in 1982. Now with a Duel Monsters makeover, the mascot still exists to this day, and is featured prominently with its original design appearing on two statues and its modern design on anything else involving the Kaiba Corp-approved organization handling the natural parks: on their buildings, vehicles and uniforms.
{The 1990s in the 2050s: The "Oldtown"} On the Western coastal area of Silvershine, one might notice the old-town area of Silvershine. It was once a small fishing town before Kaiba Corporation had taken over, where more traditional town houses and small businesses resided before eventually scattering out and adopting into the more technologically-advanced, sleek, and futuristic/modern-future designs Kaiba Corporation is known for. This area of the city was graciously allowed to stay as it is and not be 'upgraded,' out of respect, as a piece of history. And the housing conditions and shops in this area aren't that bad, just not to the modern standards of the 2050s. People still reside there to this day, preferring it over the bigger city life that the rest of Silvershine has to offer. Some live comfortably; some not so much.
Silvershine's fish market is located here, and is incorporated into Starlight Harbour, to the west. The White Aura Cruise and Ferry service situated at the Starlight Harbour is among the popular spots in Oldtown that are particularly attractive to tourists, other such things being the fish market as well as further down the west coast being only one of two areas in Silvershine where the mysterious 'Stardust Road' phenomenon occurs - the other location being where Kaiba Corporation HQ was built.
The 'Stardust Road' phenomenon being an area along the coast where, during the night, mysterious bioluminescent plankton glow, creating a shimmering path out towards the sea. As it so happens, both 'Stardust Roads' in Silvershine seem to connect further out into the ocean.
{Batting Cages} On the island portion of the city, old batting cages have been maintained over the years, though they still have an old and slightly withered look to them. They're fully-functional and work just as they used to back in the day.
{Grand Amusement Park} Near the outskirts of the city, a giant amusement park awaits! KaibaCorp hasn't gotten their hands fully into this, therefore there's no KaibaLand theme park... yet... - but there is something of a Duel Monsters presence represented here amongst everything else. Many standard attractions are here - and even some unique ones. Mascots aren't a thing here, but people have been rumored to have seen a Heartlandraco, a D.D. Warrior Lady, and a Decode Talker walking around. Apparently, security seems to always fail at catching them, for some reason.
{Laser Tag Arena} Not as far out as the amusement park, a laser tag arena sits within a small-time plaza. It gets a fair amount of traffic, despite this. The owner of the place is a rugged man who inherited the place from his father. His love of laser tag goes deep - sometimes even to the point of having his assistant handle the counter while he engages in combat against some poor soul(s) who rubbed him the wrong way.
{Liberta Duel Academy} The history of Liberta Duel Academy is short but full. 50 years ago, Seto Kaiba himself established the school, along with its sister schools, Aurae Duel Academy for girls, and Parietem Duel Academy, using them as test beds for different dorm and/or rank systems to see if they produced different results. Liberta was the testbed for the career dorm and letter-grade rank methods, in which students are divided into different dorms based on their dueling styles and what they want to do in their future, while their overall in academics and dueling skills are ranked with letter grades from C to A. Initially, Kaiba hired the finest pro duelists and teachers to teach at the school. He later fired all the pro duelists as, in his opinion, they were all 3rd-rate duelists with 4th-rate decks that even Joey Wheeler could beat.
Thus, for three years, until some of his students were better than garbage, and hireable, he taught them personally and hired the best of them to continue teaching so that he could go back to developing new tech. They, in turn, would choose a new duelist to take their place when they would quit or retire. Following this trend, it has been a tradition at the school that when a duel teacher retires, the best duelist in the graduating class is offered a job as a dueling instructor.
To encourage competition, he has had the 3 schools routinely duel each other by having the 6 best duelists from each school participate in a single-elimination tournament. The winner of the tournament has the right to have their likeness rendered in the form of a monster, while also receiving a large trophy. The school of the winner also receives facility upgrades to the newest tech before the other schools, beta-testing and pre-releases before anyone else, as well as the bragging rights of being Kaiba’s best in Europe.
As most of the graduates enter the pro dueling scene, there are quite a few alumni of the school, but the one that sticks out the most is Abasi Kamal, a man in his early ‘30s, and the current King of Duelists. He uses a Mythical Beasts-Endymion deck, comboing his monsters and spells together to outplay his opponents.
{Aurae Duel Academy} Originally, Aurae was meant to have been opened around the same time as Liberta, it was to test and see if not having a ranking or dorm system would produce results on par with the other systems. However, due to Seto Kaiba’s high standards for its dueling instructors, its opening was postponed 3 years until his first batch of students graduated, so that he could pick out the best of the females from the graduating class to teach at the school. The next school year, the school opened as a private, all-girls academy that continued on the tradition it gained from Liberta Duel Academy of hiring alumni as dueling instructors.
Unlike Liberta, these students weren’t always picked due to their skills, but due to nepotism and favoritism, as the students tended to form close bonds between the freshmen and senior students. Whenever an opening became available, the former senior student, now turned teacher, would nominate their favorite underclassman to become an instructor.
The most well-known graduate of Aurae Duel Academy is rather young compared to the other two schools. While the current king of duelists is in his early ’30s, and the most well-known pro from Parietem Duel Academy is in his mid to late ’30s, Yuuka Kaiba is in her mid 20’s. While she has yet to beat the king of games and take his throne, she is one of the most favored duelists to claim the title in the future. In homage to her grandfather, Seto Kaiba, she uses Drytrons. A deck of dragon-like machine monsters, whose ace monsters are creatures of absolute destruction.
{Parietem Duel Academy} Like its sister school Aurae, Parietem Duel Academy was also supposed to open its doors at the same time as Liberta. Unlike Aurae, which didn’t have a dorm or ranking system, Parietem was to run on a system similar to how Kaiba’s other duel academies in other countries ran, using a Slifer Red / Ra Yellow / Obelisk Blue dorm ranking system. While Parietem wasn’t a testbed for the system itself, it was made with the intent to stress test the system to see if it would work on the common rabble. However, it too suffered the same issue as Aurae and its opening was delayed by 3 years. When it finally opened its doors, the dueling instructors realized that the public school students that they were teaching were of lower quality than that of their peers.
The reason being that while the students here were the same age as the ones attending Liberta and Aurae, there wasn’t an entrance exam for Parietem, which resulted in a much worse overall quality of students due to the lack of a filter of skill. Even their obelisk blue students, which were supposed to be their best, really could only be considered a bit above average, compared to the students in the other academy.
When the instructors asked Seto Kaiba about it, he told them that the school was made public to teach the ‘Wheelers’ of the world how to duel with skill beyond their imagination - and admitted that they got the short end of the stick, and that they weren’t his best picks, as he sent those to Liberta and Aurae academies.
Annoyed by the evaluation, the instructors got up in arms towards Kaiba, who smirked and issued them a challenge. The schools would have yearly tournaments, with the winner getting the bragging rights of being his best school in the country, along with upgrades to the newest tech and more. He even promised them that if they could win the tournament within 5 years, he would publicly retract his comment about them. This, however, never happened as they ended up losing all 5 years, with their best run being one of their students placing 3rd.
Since then, Parietem has taken its jealousy of Liberta and Aurae and turned it into a rivalry that's taken very seriously. Out of all the schools, they are the ones who have won the tournaments the least. One winner, however, is currently a very well known pro duelist in his mid to late ’30s: Alexander Atlas, who uses Superheavy Samurai - a deck that is known as an extremely "Joey deck" due to Wheeler's autobiography - or rather, its translation from broken Brooklyn dialect to English - in which he recalls how Yugi told him the importance of spells and traps to support his monsters, rather than running nothing but monsters. Alexander took that personally, and made a deck of nothing but monsters that didn’t need spells or traps to support them.
Bonus Lore
Here is where extra little tidbits of lore ideas created by the community are placed. Things like the in-universe reasons why Number monsters are the way they are, where archetypes got their inspiration from, and details behind certain setting pieces in Silvershine. They'll be categorized as follows: General Settings Lore, Cards and Archetypes, and Numbers Lore.
{Banlists}- Duel academies operate under their own banlists to challenge their students and help them grow; these banlists are in effect while they're a student at the academy, via a lockout system connected to their duel disks that prevents students from dueling with specific cards in their decks. The academies also share their own version of a united - or "Worlds" - list between them that's used in special events where they compete against each other. These specific banlists do not affect regular civilians or pro duelists who visit the academies, and are not imposed on the academy staff's duel disks, either.
{Vircha Space} - Vircha Space requires users to register by initially providing a facial scan while in the Virchair, after which, the user can create a "Virchara[ver'KAHra]," their 3D avatar for Vircha Space. The facial scan data is for crime prevention purposes only and will not be sold to anyone. Despite this, there are those who commit criminal acts anyway, and in some cases, they find some way to either avoid the face scan, cleanly corrupt the data before it's sent, or create alternate face data entirely.
- With limited functionality, one could access Vircha Space from their phone.
- Public Virchairs exist in net cafes, in locked, private cubicles
- The complete Virchair set comes with a camera attachment that lets you see and hear your IRL surroundings while in Vircha Space if you toggle the window open. The camera can move 360 degrees. If you connect it to your active laptop/computer that has the volume up, you can remotely open a window on your laptop/comp to communicate with people at your physical location while you're in Vircha Space.
- The wireless deck boxes can connect to Vircha Space, allowing one to duel within it. This was integrated two decades ago, but worked on for far longer beforehand.
{Duel Spirits} - When a spirit being creates a strong bond with a person of this world, other things may become possible. . . . - It is unknown if there is a way to return a spirit being back to their home world.
{- "Kozmo"} Space Ships! Blasters! Robots! Science fiction has always been a popular genre - even now in the 2050s! However, back in the early days, some of its ideas were still new and innovative, initiating the boom that science fiction would begin to see. What really popularized the genre was a little film called "Kozmo Wars." It was a strange movie that took characters from the public domain story, "The Wizard Of Oz" and planted these altered versions into a space adventure that was, figurative-speaking, ahead of its time. The movie blew up at the box office.
Now what does a successful mega corporation do when they hit gold? Milk it into the ground! Kozmo Wars became a multi media juggernaut. Prequels and sequels; video games; figures and accessories; toy lightswords! Kozmo Wars not only endured, but conquered a lot of the media it was involved with at the time. Not only that, it endured in the hearts of millions who fell in love with it from that time, as well as the youth of today through the power of modern digital media. More than a cult classic, it most definitely grew to mainstream appeal and became iconic all across the world. There was too much media to count! But the most important - and most relevant - form of media it partook in? Card Games! Truth be told, Kozmo Wars had its fair share of card games, but they were massive flops..., until they partnered with the big card game, Duel Monsters! Everyone involved loved the Kozmo Wars franchise, and this led to an archetype wholly based on the movie to immortalize it in Duel Monsters' history: the "Kozmo" archetype!
{- "Fluffal" / "Frightfur"} "Fuzzy and cuddly and easy to mend! My Fluffal buddy's my very best friend!" went the jingle that lives on in many people's heads from when the company Patchwork Pals aired their very first commercial advertising the snuggly stuffed critters known as "Fluffals". The business started off as an old couple's dream to bring smiles to the faces of children in a world plagued by bright flashy screens and cheap entertainment to distract the young tykes from developing as people outside of the world of technology. The premise was simple: no "press my belly to hear me talk" device, no QR code to scan for bonus online surprises, nothing: just honest stuffed animals made with love for sale. And for a while? That approach did have its appeal for kids that couldn't resist the adorable faces of their new favorite stuffed animals.
But like all successful businesses, the road ahead wasn't guaranteed to stay so well-paved. Soon the development of more and more technology made these stuffed animals just another soon-to-be-extinct business venture. Demand was too high for an old couple to manage well on their own, and as they aged, their company began to tank. Enter Goro Yasuhiro, the old couple's grandson, who offered them the deal of a lifetime: partial ownership of the company in exchange for a full retirement plus benefits. They accepted, having faith in this man, and handed over part of their shares. Mr. Yasuhiro had a vision for "Fluffals" beyond just patchwork and stitches: no, it had to stand out from the other wholesome businesses. One year later, Patchwork Pals partnered with a major film company in a risky gamble to produce "Frightfur Sanctuary", a movie designed to take these adorable critters and make a horror film to grip older audiences.
And against all odds? The movie was a smash hit with critics. The demonic fiends that possessed and ripped apart the adorable Fluffal pals on the big screen became known as the "Edge Imps", and their horrific amalgamations that chased the heroes, the "Frightfurs". Nostalgia from the grown audience fueled attention for "Frightfur Sanctuary", and sparked the happy memories of parents owning Fluffals as kids to buy the plushes for their children. Patchwork Pals grew and grew, eventually being able to become a multimedia conglomerate capable of producing its own films and even video games. The original owners had passed away two years after the film's release, but were nonetheless pleased during their final years to see children giving their toys much-deserved love and attention. Mr. Yasuhiro obtained full control of the company, and in honor of his grandparents, paved the way for much bigger projects...
...The most impressive one yet being a deal scored with Duel Monsters to produce Fluffals as a card archetype. Sales skyrocketed for both companies, as people scrambled to try out their fuzzy friends with their horror movie abominations together in one epic Fusion extravaganza. In front of the company's new 20-story headquarters, the original owners are immortalized in a statue surrounded by Fluffal Dog (the company's mascot), Fluffal Owl, Fluffal Bear, and Fluffal Mouse. Patchwork Pals Inc. has become the world's top stuffed animal vendor, and continues to thrill fans of all ages with a cartoon show, more Frightfur movies, Edge Imp action figures for the older kids, and even a webcomic featuring a collaboration with the formerly small creator @stitch_Scribbles, owner of Cross-Sheep (who later became a Duel Monsters card due to their connection with Patchwork Pals after them being featured in the cartoon and in "Designer Frightfur 2: Strings of Sin").
In our RP, the story behind each of the regular "Number" Xyz monsters from 1-107 will be different from their anime/manga/IRL counterparts. Our community will be giving each Number (excluding Chaos and other forms) individual reasons why each one was made and what they each represent, giving them significance in the lore of Silva, Europe (or the RP Earth as a whole). As you've already seen being an example with Number 82: Heartlandraco:
The Heartland Natural Parks, expanding between the mainland and island sections of the city, they're expansive parks filled with forests and lakes for the sake of allowing native flora and fauna to still prosper. A particular monster 'Number 82: Heartlandraco' was actually designed intended as a mascot for the place, and is featured prominently on the Kaiba Corp approved organisations handling the natural parks, on their buildings, vehicles and uniforms.
To expand on that: In 1982, the original, less-monstrous and more-cuddly Heartland Draco mascot costume was created and utilized. Later, the character was recognized and erected into two statues, on the island and mainland, respectively, before being featured in a Duel Monsters card. Its Number, in this case, refers to the year of its creation; the spell effect referring to its park(green) habitat; the direct attack reflecting on the fact that the person in the costume would make two trips to the island and back each shift.
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And thus, in-universe lore for a Number monster is created!
Members in our community with a minimum of 1000 Duel Points and an active character* can give in-universe reasons for things like why a monster has its number and (parts of) the appearance it has, whenever one finds the time. Yes, you can help make our lore for the Numbers.
Just include it in your RP post and then link the post to Rina Kasakura#2144 -OR- just DM me about it -OR- submit a #forum-request in Discord with the lore written/copy-pasta'd in it. Of course you might want to get community feedback before submitting it - especially if others want to "lore up" the same card.
{Numbers 36-70}(Using "X" until either a lore entry is made or until I get around to adding the name of the monster.)
Number 36: __________ --------
Number X: __________ --------
Number X: __________ --------
Number X: __________ --------
Number 40: __________ --------
Number 41: Bagooska, the Terribly Tired Tapir (See the "Edit Log" at the bottom for OOC details.)
(EN) Art [Treated as the standard artwork]
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(JP) Art (Sake art) [Treated as the alternate artwork]: Over the years, a sake company grew and expanded into a broader alcohol company, selling various forms of the substance. At one point in time, it was looking to promote its newest sake product among the varieties it provides. To appeal to the younger - but still legal - demographic of 18-34 year-olds, the idea to pay Industrial Illusions for advertisement in the form of a Duel Monsters card came to pass. However, instead of creating a brand new card, they chose to take an existing one and commission alternate artwork and hologram animations for it. Bagooska, the tapir sleeping with pillows under and around it, was their card of choice. The altered artwork depicts the fiend-type monster surrounded by the company's beer and sake products instead of pillows. Notably, Bagooska is holding the company Huffington Co.'s newest sake product with green and red peppers on the label.
This version of the card had a limited run with a lot of copies in circulation. They were given out as free gifts to customers who purchased their products directly from their store (physically or online). From there, it became a collector's item, especially for those who missed their chance at the promotion, or wanted a playset of it. Trading for these cards was a big thing at the time, with even gullible collector's shelling out valuable cards to get their hands on that which they thought would only rise in value. After a month and a half, a vocal minority complained to the company about their youth having such a card; the company fired back, noting that the youths traded for it from someone else and didn't receive it directly from their stores; it wasn't their responsibility to decide what legal adults do with their property. While there were haters online, the vast majority of people praised and respected the company for standing up for themselves and not giving in. This increased the customer flow to Huffington Co.'s stores, allowing them to branch out more, and eventually making it one of the top 5 alcohol companies, worldwide, today.
{Numbers 71-100}(Using "X" until either a lore entry is made or until I get around to adding the name of the monster.)
Number 71: __________ --------
Number X: __________ --------
Number X: __________ --------
Number X: __________ --------
Number 75: __________ --------
Number X: __________ --------
Number X: __________ --------
Number X: __________ --------
Number X: __________ --------
Number 80: __________ --------
Number X: __________ --------
Number 82: Heartlandraco In 1982, the original, less-monstrous and more-cuddly "Heartland Draco" mascot costume was created and utilized as a mascot character to help promote the expansive Heartland Natural Parks, which spread across the mainland and island sections of the city. As the years went on, the character was recognized and erected into two statues on the island and mainland, respectively, before being featured as a Duel Monsters card as the slightly more formidable "Heartlandraco". The new "Heartlandraco" design was then used as the resign for the mascot costume, bringing the creature further into pop culture. As a result of the newfound publicity, Heartlandraco is featured prominently on the buildings, vehicles, and uniforms of Kaiba Corp-approved organizations that relate to and/or handle the natural parks. Its Number, "82," refers to the year of its origin, the spell effect referring to its park habitat (green), and the direct attacking reflects on the fact that the person in the costume would make two trips to the island and back, each shift.
{---Edit Log---} Jan. 13, 2022 --- Number 41: Alternate (JP) art lore created - [Censored (EN) art is treated as the worldwide standard art instead of the other way around.] (suggested by: Megaspacewaffles#9212) March 4, 2022 --- "Kozmo" lore created (suggested by Megaspacewaffles#9212) April 7, 2022 --- "Fluffal / Frightful" lore created (suggested by HydraFrog#1342) February 8, 2023 --- Silvershine: Vircha Space info added